Warning: this documentation for the development version is under construction.
Seldon::Vector2 is a structure that acts like a vector of full vectors. The inner vectors can be of any dimension, so that this structure is more flexible than a matrix.
Vector2 is a template class: Vector2<T, Allocator0, Allocator1>
. T
is the numerical type of the inner vectors. Allocator0
is the allocator for the inner vectors. It has the same default value as for vectors and matrices: SELDON_DEFAULT_ALLOCATOR. Allocator1
is the allocator for the vector of vectors. It is recommended to choose NewAlloc or, for more efficient in reallocations, MallocObject: these allocators can manage an array of inner vectors. The default allocator is MallocObject, in which case Allocator1
is the same as MallocObject<Vector<T, VectFull, Allocator0> >
.
Vector2<double> V;
This defines an empty vector (of vectors).
To define a Vector2 with 5 empty inner vectors:
Vector2<double> V(5);
To define a Vector2 with 3 inner vectors of size 2, 3 and 7:
Vector<int> length(3); length(0) = 2; length(1) = 3; length(2) = 7; Vector2<double> V(length);
Seldon::Vector2 comes with the following methods:
Reallocate(int M) and Reallocate(int i, int N) which allow to reallocate the vector of vectors and the i-th inner vector, respectively.
GetLength() which returns the number of inner vectors.
GetLength(int i) which returns the length of an inner vector.
operator()(int i) which returns the i-th inner vector.
operator()(int i, int j) which returns the j-th element of the i-th inner vector.
The other methods are described in the reference documentation.
#define SELDON_DEBUG_LEVEL_4 #include "Seldon.hxx" using namespace Seldon; #include "vector/Vector2.cxx" int main() { TRY; Vector<int> length(3); length(0) = 2; length(1) = 3; length(2) = 7; Vector2<double> V(length); // Fills all inner vectors with 2. V.Fill(2.); // Access to the second inner vector, to fill it with 5. V(1).Fill(5.); V.Print(); cout << "First element of the second inner vector: " << V(1, 0) << endl; // Note that V(1)(0) would have returned the same element. Vector<double> inner_vector(4); inner_vector.Fill(); // Appends a new inner vector. V.PushBack(inner_vector); V.Print(); cout << "After setting to -10 the second element of the last inner vector:" << endl; V(3, 1) = -10.; V.Print(); END; return 0; }
Output:
Vector 0: 2 2 Vector 1: 5 5 5 Vector 2: 2 2 2 2 2 2 2 First element of the second inner vector: 5 Vector 0: 2 2 Vector 1: 5 5 5 Vector 2: 2 2 2 2 2 2 2 Vector 3: 0 1 2 3 After setting to -10 the second element of the last inner vector: Vector 0: 2 2 Vector 1: 5 5 5 Vector 2: 2 2 2 2 2 2 2 Vector 3: 0 -10 2 3